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	<title>Comments on: Yashimo Update</title>
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	<link>http://zebwood.com/archives/14</link>
	<description>graphically promiscuous</description>
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		<title>By: Zeb</title>
		<link>http://zebwood.com/archives/14#comment-13</link>
		<dc:creator>Zeb</dc:creator>
		<pubDate>Fri, 16 Jan 2009 03:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://zebwood.com/?p=14#comment-13</guid>
		<description>Yeah.  I ended up creating helper controls for the eye&#039;s rotations and then skinning the geometry to the bone that squashes and stretches.  Then linked the helper object to the same bone as well so the helper moves along in position.</description>
		<content:encoded><![CDATA[<p>Yeah.  I ended up creating helper controls for the eye&#8217;s rotations and then skinning the geometry to the bone that squashes and stretches.  Then linked the helper object to the same bone as well so the helper moves along in position.</p>
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		<title>By: P@</title>
		<link>http://zebwood.com/archives/14#comment-12</link>
		<dc:creator>P@</dc:creator>
		<pubDate>Thu, 15 Jan 2009 21:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://zebwood.com/?p=14#comment-12</guid>
		<description>looks like you may be using max so I&#039;m not sure how this could help.  BUt have you thought about constraining the eyes to the head?  it works a bit like parent but constrain actually works when You want it to.  I don&#039;t know much about how it works but I do know that I&#039;ve used it a couple times.  it may help to keep the eyes in place while you squash and stretch</description>
		<content:encoded><![CDATA[<p>looks like you may be using max so I&#8217;m not sure how this could help.  BUt have you thought about constraining the eyes to the head?  it works a bit like parent but constrain actually works when You want it to.  I don&#8217;t know much about how it works but I do know that I&#8217;ve used it a couple times.  it may help to keep the eyes in place while you squash and stretch</p>
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		<title>By: Zeb</title>
		<link>http://zebwood.com/archives/14#comment-11</link>
		<dc:creator>Zeb</dc:creator>
		<pubDate>Tue, 13 Jan 2009 23:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://zebwood.com/?p=14#comment-11</guid>
		<description>Tis a bone my good man!  I am using it to move the upper half of his torso around!!! :)</description>
		<content:encoded><![CDATA[<p>Tis a bone my good man!  I am using it to move the upper half of his torso around!!! <img src='http://zebwood.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Josh Corken</title>
		<link>http://zebwood.com/archives/14#comment-10</link>
		<dc:creator>Josh Corken</dc:creator>
		<pubDate>Tue, 13 Jan 2009 21:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://zebwood.com/?p=14#comment-10</guid>
		<description>And knock it out of the park you will! This looks awesome...still!&lt;br/&gt;&lt;br/&gt;Although, I still don&#039;t understand half the things you say yet. Haha!&lt;br/&gt;&lt;br/&gt;What is with the double pyramid over Yashimo&#039;s head in the first image there? I was just curious.</description>
		<content:encoded><![CDATA[<p>And knock it out of the park you will! This looks awesome&#8230;still!</p>
<p>Although, I still don&#8217;t understand half the things you say yet. Haha!</p>
<p>What is with the double pyramid over Yashimo&#8217;s head in the first image there? I was just curious.</p>
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